The Let's Play Archive

Kingdom Hearts 358/2 Days

by 1234567890num

Part 18: Day 51: Missing



Music: Sacred Moon


We're back to the usual mission business. The Unity Badge for previous missions are freebies. Not anymore, though. And not all mission has it.



This is a neat mechanic that will double the clear bonuses (that I'm not showing). I'm going to be mostly ignoring this. I actually completely forgot about this mechanic before starting this LP.



If you're wondering why I haven't used the Ability Unit yet, it's because I forgot.



Not as much of a pain as in KH1, though.

I don't know how I'm gonna get out of... Hey! Totally! Roxas! Go get all the chests in Mission 14, man. I'll make it worth your while.

Mission 14, you say?



We already collected all of them!

Ooh! You got all the chests! Just between us guys, I hear some chests contain rare stuff. You should grab 'em, you know, if you care. Here you go, buddy, as promised. (Obtained: Shining Shard)
Hey, you hear what happened over at the other castle? I sure dodged a bullet there. And it's all thanks to being super lazy!

Oh, is it that time already?



During your beauty nap, we found out the whole C.O. team is toast.

It is! Chain of Memories has ended! Everyone is dead!
Note: Not everyone is actually dead. Actualy, no one is dead.




Did you ever find out what happened at Castle Oblivion?
We're looking into what befell them.
"Them"!? How many? You still don't know?

6 people, Roxas. Which means everyone. Xigbar just told you! (Note: Not actually 6 people Nobody)

What I know is that I don't owe you any explanations. Now get to work. You'll be on your own for a while. Wherever our other members are, they're certainly not here to help.

Here we see 2 different kind of assholery: Saix's refusal to divulge information to keep Roxas wondering in the dark with Xigbar's sudden revelation that should've shocked Roxas (obviously won't work, because Nobody doesn't have heart etc etc).

I prefer Xigbar's.




You can see how much each mission contributes to the bonus gauge by the yellow bar flashing on top of the screen. The first mission gives 3, the second gives 2, the third gives 4 and the fourth gives 3 too.



Like I said: I'm going to mostly ignore the bonus gauge, so I'm going through the missions in order.

Music: A Day in Agrabah
Music: Arabian Dream






This is terrible...
And that's only one of the things that's got me worried.
Why? What else is wrong?
The Heartless-they've been showing up all over Agrabah.
Heartless!?
Yeah. They always appear right before a sandstorm hits. I thought it was just a concidence during the last storm, but...
Oh no... I hope this isn't a sign of things to come.



And they leave. This kind of thing will happen a lot throughout the game and it kind of reminds me of the scenes in The Room where people just come in, talk about something, then get out.



Anyway, this is our first solo mission. The Fire Plants are kind of a mixture between Dire Plants and Scarlet Tangos.



This chest contains Loaded Gear+ (2). The stat boost is lower than the one we currently have.







Anyway, like I said, Fire Plants are a mixture of 2 Heartless that are also conveniently here. They can't move (like Dire Plants) and shoot out fireballs that bounes around (like Scarlet Tangos).



The fireball attack also has a long charging time but can't be cancelled (without killing the Heartless).



A single Blizzard cast can kill them, but it has to attack twice. Blizzard homes in multiple straight lines and will pass through enemies, so after hitting a Heartless it can come back and attack that same Heartless.



Assuming that Blizzard doesn't hit the wall, of course. Oh, the chest contains a potion. Amusingly, the fireball bounces over Roxas. The one who shoot it is just around the corner.



In the Agrabah Gate, we found the Heartless warned by the briefing.



It creates a barrier to all other Heartless in that area. The barrier blocks all attacks, physical and magical.



So naturally we should kill it first. It has no attacks, but you have to deal with the 3 Fire Plants around.



A finisher will knock it out and separate it with its book, nullifying all the barriers. It's easier to kill this one first.



Magic is useless when it has its book, but when it's separated, it deals an absurd amount of damage. The amount here has to be added with one whole bar of HP. And that's just with 1 casting of Fire.

It will wake up and try to grab its book back, but you can knock the book away just like moving boxes with the Keyblade last mission. It dies quickly.






The Fire Plants die quickly after killing the Barrier Master. After we kill this one though, a cutscene plays.







It's actually kinda hard finding a nice shot of Abu.



After that they leave. I'm not going to show every time Disney CharactersTM leave. Just keep in mind that after every cutscene they leave unless stated otherwise.



People complained about Disney worlds not contributing much to the plot, but this is definitely the worst one. Oh, the treasure chests have Shining Shard and Ether respectively.



The interactions between Roxas and the Disney CharactersTM is very limited in this game. I guess it's because in KH2 the Disney CharactersTM didn't know about the cloaked people, so they want to minimalize the interactions here.



Anyway, the last treasure is in the same spot as last time, so we can't reach it. The rest of the Fire Plants are also unreachable since they're in the top of the west buildings in Agrabah Street that we can't reach since the box from last mission isn't here.

So yeah, we can't fully complete this mission right now. We'll come back later.

Music: At Dusk, I Will Think of You...


KH 358/2=179 Days of Falling Salty Diabetes
Twilight Station Tower: 11
Sea-Salt Ice Cream: 16


What, no Xion or ice cream today?

Music: Crossing the Finish Line


New reports:




Not stated: The Barrier Masters are immune to magic when they have their books. That's kinda important, don't you think?